Apple appears to plan ARKit for the rest of us


Apple has put a lot of energy into the development of ARKit since it launched the software with iOS 11, and its confirmed purchase of little-known UK developer IKinema hints the company has plans for much more.

What Apple has done?

Apple quietly acquired IKinema, a company that develops software for motion capture, games and VR. Its solutions were already capable of creating characters that moved fluidly and could be used to create immersive environments in virtual space.

Apple has a track record for such strategic acquisitions:

Think back to big creative purchases such as those of Shake, PrimeSense, EMagic (Logic) and Macromedia’s Final Cut, for example (or, for that matter, SoundJam, which became iTunes – or Beats).

In this case, Apple appears to have invested in an industry tool that seemed to have  plenty of adoption among game and AR experience developers.

An investment in tools for the creation of immersive AR experiences makes sense, not only in terms of the company’s continued exploration of AR on iOS devices, but also as it relates to Apple Arcade game development, AR glasses and creative apps.

Copyright © 2019 IDG Communications, Inc.





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