Should ‘digital dopers’ get banned from sports in the real world too?


This year cycling got its first British National Zwift e-racing champion, but it also got its first cheater. Last week, six months after wining, following a tip-off from an unnamed individual, the rider that won was stripped of their title and banned for “digital doping” – both from e-racing and real racing. 

It’s not unheard-of for esports professionals to be banned from competition for cheating – and it’s certainly not unusual to read “cyclist” and “doping” in the same headline. But in this case we’re presented with the unique question of whether competitors should be banned in real life for something they did in a virtual tournament.

Wait, what’s e-racing?

There’s a lot to unpack here, so let me catch you up. Zwift is an online gamified bike training platform in which real-world riders race against each other in virtual reality. Think of it as one step towards a bicycle-based singularity. 

To participate in Zwift you need a few things, a bike, a “smart trainer” which you attach your bike to, a paid subscription to Zwift, and a device capable of running it. (It can be run on desktop, iOS, or Android).

Typically, Zwift is used by hardcore amateurs to train in a virtual world on rainy days, but pro riders are also using it to train for real-world races – leading to unexpected wins.

trainer, road
Credit: Zwift Insider