Hideo Kojima’s games rely on sexist tropes — and Death Stranding will probably be no different


This article was originally published by Super Jump Magazine, an independent publication all about celebrating great video games and their creators through carefully-crafted, in-depth featured produced by a diverse team of games journalists, designers, and enthusiasts.

Death Stranding, the long-awaited first game from Hideo Kojima after his split from Konami, is on its way. And with each new trailer, we see that Stranding will include the same crazy bullshit we’ve come to expect from a Kojima production: a script heavy with exposition, on-the-nose names and titles ripped straight from a twelve-year-old’s first sci-fi story, and a heavy dose of the supernatural. If nothing else, it looks to be a typical Hideo Kojima game.

But these trailers also provide a timely reminder that Death Stranding will face heavy scrutiny upon its release. Included in the release date reveal trailer is a scene in which a presumed antagonist licks Léa Seydoux’s face. Compared to what Kojima usually puts his women through, this is somewhat tame. However, it is a reminder of his long history of uncomfortable depictions of women in his narratives — his reliance on tired sexist tropes and an unapologetic implementation of women as visual rewards for his perceived male player base. And given Death Stranding’s stark resemblance to The Phantom Pain, there is a justified concern that it will be more of the same.

Gender disparity in context

The gaming landscape has always skewed male. In recent years, the number of women and men playing games has leveled out, but it is still the case that the development side of gaming is overwhelmingly male — the most recent investigation into gender in gaming revealed that 88 percent of game developers are men. Female-led games still suffer from being undermined and under-marketed, while women in the industry will tell you that Gamergate did not happen in a vacuum and was rather the most visible example of the systematic abuse that women are subjected to in the industry.

In Quiet, Kojima has created what he likely wanted to all along: a silent mannequin for men’s enjoyment — you can even paint her if you want.

The various states of undress used as reward in the first Metroid game.